Game Update

BitCraft 1.0: Your Questions Answered

November 11, 2026

BitCraft 1.0: Your Questions Answered

BitCraft 1.0: Your Questions Answered

Since we announced that BitCraft is leaving Early Access on November 13th, we've received a lot of questions from the community!

We've read every submission, grouped similar questions together, and picked the 14 most common and important questions to answer ahead of launch. And when we say common, we really mean it! We received around 80 submissions relating to the very first question alone!

We've also received plenty of questions about our game design decisions. We'll be covering those in a separate Q&A so we can give them the time and attention they deserve.

Now, let's get into the questions you've been asking and what you can expect from BitCraft 1.0!

Q01. What made BitCraft ready for 1.0 now, when professional reworks and other features aren't finished?

Five years ago when the game began public testing, we said

“Once we feel that we have a complete game to offer to players, we will release the game live.”

We outlined 5 goals that we set for ourselves to satisfy before launching 1.0 and that we would strive to release the final world “as soon as we possibly can”

  1. Confidence that another world wipe won’t be necessary - During EA2, we added and removed temporary regions and updated the existing world. These live updates have demonstrated to us that we can maintain and expand a permanent world, giving us confidence that another wipe won’t be needed.
  2. Confidence that the economy won’t collapse - Long-term data from EA2 and ongoing audits of the open-source codebase have helped us balance the economy and identify bugs that could cause serious disruption. The November 10 update is also expected to increase market activity and make it easier for players to buy and sell goods, addressing the limited liquidity we saw before these changes
  3. Sufficient content to sustain long-term play - The fact that players can play the game for hundred to thousands of hours satisfies this for full release
  4. Balanced content - Balancing is an ongoing process, but the game’s overall balance is stable enough for full release. We’ll continue making adjustments as the game evolves.
  5. Good performance - There’s still room for improvement, but the progress made over the past three months has brought performance to a level where most players can enjoy the game without major issues. Read more on the performance updates here:
    1. September 24: Memory and CPU improvements - Reduced memory usage by 2.5–3 GB, reduced wasteful CPU usage, and addressed combat animation performance.
    2. October 8: Common gameplay error fixes - Fixed over a dozen common errors and exceptions that could affect gameplay.
    3. November 10: Server reconnection improvements - Improved server reconnection logic alongside other gameplay fixes.

While these are all subjective, we believe each of these is at a level where we feel that it is sufficient for the game to be released.

A game being 100% ready is a mirage. Many players have told us they're waiting for 1.0 before they try BitCraft, and we decided it was time to stop chasing that mirage. The game isn't perfect, and we think the price reflects that. We see 1.0 is a starting line, much like an MMO launching after its beta. Development continues from here and bitcraft will continue to get better with the community’s help.

Q02. Why was 1.0 announced with only three days' notice and how did other game releases affect the date?

First, we apologize for the short notice.

The most honest reason is that BitCraft needs enough people playing for us to keep operating as a business. The earlier we announced, the longer the current world would spend losing players who had no reason to invest in it once they knew a new world was coming. Other game releases, events and team availability also affected the timing. This wasn't a quick decision. We spent months discussing how to handle it given our constraints. We ultimately chose a short notice, maybe too short, and we recognise that unfortunately it frustrated many of you.

Q03. Would you consider delaying 1.0?

We aren't planning to delay. The 1.0 world opens on November 13th as announced. The whole team is working around the clock to fix issues discovered in this week's patch and has some more exciting changes to be revealed in Friday’s update with the release.

Q04. Will the 1.0 world be a wipe? What will happen to the EA2 world?

We are doing exactly what was outlined here at the start of EA2.

EA2 world will continue to exist and be playable. If you are happy playing EA2, you are free to continue as if nothing has changed.

The 1.0 World will be a totally fresh start in terms of anything gameplay impacting (EXP, achievements, collectibles, quests, any other forms of progression). Your reserved name and any purchased cosmetics or cosmetics acquired out of game (such as twitch drops or star stones) will be granted to your fresh character at the start of the new world. Cosmetics acquired in game such as professional outfits, masks or hair colors will not carry over. You can view all of these which will be granted to you on your BitCraft HUB account here.

Going forward both of these 2 worlds will continue to exist and there are no plans to wipe or remove access to either.

Q05. Which Early Access titles stop being earnable at 1.0, and will there be an extension or alternative?

The "Reawakened" titles were announced as a EA1 exclusive cosmetic reward for players who achieved large feats during EA1 and were extended to EA2 after community feedback, with the expectation that they would only be obtainable until Early Access was over. We believed since this had already been extended that it would be reasonable to have these conclude with the end of EA as planned. We didn’t anticipate how strongly some players would feel about this.

These were always intended to be a way to retroactively recognize the achievements of a select few players rather than setting a goal players felt obligated to grind for. Given the fact that the deadline was announced on such short notice and after hearing the community’s feedback we’ve decided to allow these to be obtainable until January 4th 2027 date only in the EA2 World.

Q06. Which beta and Early Access account rewards carry into 1.0, and how is ownership of traded cube pets decided?

The data on your BitCraft HUB account is the source of truth of what belongs to your account. When something is added to your HUB (such as making a purchase, or obtaining a twitch drop) it is credited once to each world. After that if you trade it away in that world you will not get it back. Shards purchased are only credited to the world they were purchased in and must be spent in that world (you don't get to spend them twice), however the things purchased will be credited to both worlds.

Q07. Why a fresh world, what resets, and can I play both worlds?

A fresh world gives everyone, new and returning players alike, the same starting line for the launch of the game. It also lets us start with a new map and with this week's system changes in place from day one. Everyone starts from zero. The only things that carry over are your name, your purchased cosmetics, your HUB purchases and shards, and any Reawakened titles you earned in time.

You can play both worlds. Each world has its own character, and you choose your world from the dropdown on the login screen. Names are reserved for EA2 players on the same account for at least three months. After that, unclaimed names may become available to other players.

Q08. What about funding, staffing, player-count needs, and continued development?

To be honest, BitCraft needs a healthy number of players for us to keep operating as a business. That's a big part of why we're launching now. Reaching a large audience can open up the door for us to scale the team and give us the runway to ensure we can continue to develop BitCraft for long into the future. After 1.0, we are planning for major updates about once a month, with smaller fixes and content in between. The roadmap outlining the next few major updates will be released with the 1.0 update on Friday.

Q09. Is 1.0 paid or free-to-play, why did that change, and will there be regional pricing, sales or a free trial?

BitCraft will remain a paid game. We had previously said we intended for it to become free-to-play when it left beta, so this is a change of plans. Free accounts make it much easier for ban evaders, griefers, spammers and real-money traders to keep creating new accounts, something we’ve already been dealing with during early access, and that puts a large burden on moderation and support. After careful evaluation, we don’t believe the game would be better off by going free to play now and we apologize to players who were waiting for the game to become free to play at launch for going back on that. We do believe there is a path to adding a free trial to the game, but it makes sense to come later.

The price stays at 15.99 USD, the same as it has been since the start of EA2. For the first week after launch there's a 25% release discount. A free trial is something we may consider in the future. The game has regional pricing applied to the base game which is inline with Steam’s guidelines. The cosmetic shop continues alongside the base game.

Q10. What's the roadmap after 1.0, and how often will updates come?

We'll publish a roadmap on November 13th, the same day the 1.0 world opens. We already have plans for the next few updates, including both things we’ve talked about previously this year and other new things. Major updates will now come roughly once a month, compared to about every two weeks for most of 2026. Smaller bug fixes, balance changes and content additions may come more often. Monthly major updates give us more time to make each one solid, which matters more now that the world is meant to last.

Q11. How long will the EA2 world stay up, can new players join it, and will it stay in sync with 1.0?

The EA2 world will stay available to all players, including new ones, and you can keep a character there alongside your 1.0 character. We don't have an end date for it. Our primary development focus will be the 1.0 world, but we plan to roll out updates to both worlds going forward. We can't promise yet that every future content and balance update will reach EA2 at the same time, and we'll tell you if the plan for it changes.

Q12. What will keep players engaged long term, and are future wipes planned?

BitCraft has always been about the journey more than the destination. Over the last months of EA we have added a ton of content to the game and we are positioned to continue adding more and more content which builds up the existing content synergistically.

We designed the 1.0 world to be permanent, and we have no plans to wipe it. We plan to continue to expand the game in a horizontal way to create a game that can be enjoyed for tens of thousands of hours.

Q13. When can we see the 1.0 map, and what's changing in regions, biomes and resources?

The map has been posted in Discord and third party services have already generated high quality maps for you to start planning your fresh start. The biggest change is that many biomes which are not required to be in each region have been condensed into just one or two instances in the world. The goal for this is to make each region feel more unique in terms of the biomes it offers and encourage players to visit more of the world. With the Marketplace and Bank changes and the changes to deployable cargo depth, we also anticipate this having more interesting effects on the market by having certain tiers or material found exclusively in one region and having those be exported at larger scales into the wider markets.

Q14. What is the exact launch date and time?

The 1.0 world opens on Friday, November 13th at 10:00 AM Eastern Time. That's:

  • 7:00 AM PT (Friday, Nov 13)
  • 3:00 PM UTC / 3:00 PM GMT (Friday, Nov 13)
  • 4:00 PM CET (Friday, Nov 13)
  • 12:00 AM midnight JST (Saturday, Nov 14)
  • 2:00 AM AEDT (Saturday, Nov 14)

We’ve received lots of questions about our game design decisions. We’ll explore those in a separate Q&A, where we can give them the time and detail they deserve. Thanks for sharing your questions!


The BitCraft Team

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