Founding a Fortress
Large Town Walls
With this update we've added a new class of Large settlement walls. These are huge and look awesome, but be prepared for a heavy investment if you want to wall in your town with these. There are 5 tiers of large walls beginning from T6 and going to T10. The ability to build all tiers of large walls is unlocked from a T6 Settlement Research, after which the walls can be construction using construction materials cargo of that tier. We designed these to be a large project for towns to work on and a sort of status symbol that sets well established towns above the rest.
Gilded Pavements
This week also brings a new set of premium pavings, the Gilded Pavings, which can be constructed using the new Gilded Tile premium item from the shop. A set of 100 Tile items can be bought for 2500 Shards and with those you can pave the new premium pavings for anywhere from 4-20 tiles depending on the pattern. As with all pavings, these are not refunded when removed and can be removed by anyone when not on a claim so be sure to place your shiny new pavings somewhere protected.
As a part of our journey towards the game being F2P we are continuing to add premium cosmetics to both refine our offering and test their impact on the game. From here we are planning to focus on some Character customization to give you access to some elegant fashion.
Ability Bar Foundations
The last major addition of this week is the introduction of the first version of the ability bar. This should feel familiar if you've played other MMOs, and we'll be adding support for many more common logic such as swapping equipment and using deployables or even emoting. Currently the Ability bar supports binding combat abilities and binding consumables like food or potions.
The motivation behind this is in service of our plan to add a lot of new character scale gameplay. The Ability bar provides a simply way for us to add many new ways to interact with the world without needing bespoke UI for each case. Over the next few weeks we plan to add more logic to the ability bar based on things you can already do in the game, and following that we plan to begin using it to introduce new gameplay.
Added
- New action bar and ability UI.

- Premium pavement.
- Ability to offer multiple items in barter stall trade orders.
- Visual improvements to Tier 6 & Tier 9 walls.
Large Walls
Much larger walls than the ones players have had access to so far. These walls are extremely expensive. Can be unlocked by townships of tier 6 or higher. These are made out of several different types of buildings.
Large wall building blocks
- Large Wall - A large section of wall.
- Large Wall Connector - A smaller section of wall that can be used to connect walls to gates or walls to other walls.
- Large Wall Gates - A gate for entering and exiting your town.
- Large Wall End Tower - A tower-like section of the wall.
- All wall building blocks have tier 6, 7, 8, 9 and 10 versions available.




We also have T10 Large walls in-game but we can't spoil everything.
Changed
- Updated the Vault UI.
- Improved pathfinding to take more straight paths, especially noticeable in boats.
Fixed
- Movement in deployables rubber-banding.
- Boats sometimes getting stuck on land.
- Goat saddle description.
- Not being able to move buildings inside houses.
- Ramparte and terratoad materials.
New Premium cosmetics.
Gilded Pavement set

- A pack of 100 Gilded Tiles costs 2,500 shards.
- The number of tiles needed per pavement varies, ranging from 4 to 20, depending on the specific pavement type.
