BitCraft will be Leaving Early Access on Nov 13th

Why 1.0 Now?
Since BitCraft’s public alpha tests began, players have wanted a fresh start in a world where their progress would last. Throughout Beta and Early Access, we have held off on that step until we felt confident that BitCraft was ready for a permanent world. With the latest changes, we believe we have reached that point. We’re ready to leave Beta and truly begin!
For some Early Access games, leaving Early Access means the game is mostly finished, with fewer updates to follow. For BitCraft, we see this more like an MMO leaving Beta and launching for the first time.
This is our starting line. We’re entering a new chapter where we can focus on expanding and improving the game, while players build, explore, and progress knowing their achievements are here to last.
What This Means
With 1.0, BitCraft will leave Early Access on Steam and move from Beta to Release.
The existing Early Access 2 world will remain available to all players, and the new 1.0 world will open on November 13th at. Both existing and new players can play on either world, with a separate character in each.
Everyone will start from zero in the new world. Only your name and previously purchased cosmetics can carry over.
Going forward, we plan to release updates roughly once a month, instead of every two weeks as we have for most of 2026. We believe this gives us more room to work on bigger additions, like those in the latest updates, while still bringing regular improvements to the game. Smaller fixes and content additions may arrive more often.
Some of the latest changes can only fully take effect in the new 1.0 world, or are best experienced by starting fresh. We hope both new and returning players will give it a try.
Game Price
We previously said that we intended to make BitCraft free to play when it left Beta. While we worked toward that goal, we believe keeping the game paid gives us a better path forward. Free access makes it much easier for ban evaders, griefers, spammers, and real-money traders to create new accounts. This adds a significant moderation and support burden for our team and makes the game worse for other players.
We’re looking into a free trial option in the future so players can try BitCraft before buying. BitCraft will remain at its current price, which was updated to 15.99 USD at the start of Early Access 2. The game will also feature a release sale of -25% for the first week after launch!
Name Reservation
If you played during Early Access 2, you’ll have the option to use your previous name when you join the 1.0 world with the same account.
Your name will be reserved for at least three months. After that, unclaimed names may become available to other players.
Early Access Titles
If you earn an Early Access “Reawakened” title in the EA2 world before the 1.0 world opens, it will also be granted to your character on the same account in the new world. These titles may take some time to appear there.
Once the 1.0 world opens, “Reawakened” titles will no longer be obtainable in either world. The “Early Awakened” title, given to players who purchased BitCraft during Early Access, will also no longer be available to new purchasers.
Premium Purchases
All premium purchases made during Early Access have already been credited to your BitCraft HUB account, where you can view them.
Any in-game collectibles listed there will be granted to you at the start of the 1.0 world. You’ll have them in both worlds.
Going forward, purchased shards will be credited to your account and can be spent in either world. Anything you buy with shards will sync to your HUB account and be granted in the other world the next time you log in there.
What comes after launch?
We already have plans in the works for the next few updates and will be sharing a roadmap on Nov 13th which outlines what players can expect to see added over the coming months. We can’t wait to start the next chapter with all of you!
Questions about 1.0
What would you like to know about BitCraft 1.0? Share your questions and concerns for a chance to have them answered in an upcoming Q&A on our blog. We’ll answer as many as we can, though we may not be able to cover every submission. Similar questions will be combined. Ask us here!
