June 22, 2025

Early Access - Day 1 Update

Minch

An update after the first day in Early Access

Early Access - Day 1 Update

Hey Everyone,



First off, thank you to all of you who have supported and been playing BitCraft. We are very happy to see many people enjoying the game despite the hiccups of the first day of launch. I wanted to give an update for more transparency on how we are planning to continue improving the game over the coming days.

The team has been super hard at work squashing issues and keeping everything running as smoothly as possible Today (Sunday June 22nd) - for the subset of the team which is online/on-call today our primary focus is:

  • Continue to debug the server issues that are resulting in sporadic poor performance (this manifests in many other player facing issues) - Fix the issue causing disconnections
  • Fix issues with the login server (Error 503) making it hard to log back in - Fix simple content issues (such as the town banks not being movable or some achievements being incorrect) (and of course keep communicating with all of you about how things are going)

This week (6/23-6/27): with the whole team in the office we can ramp up tackling a wider array of bugs and improvements:

  • Issues with onboarding (belt equip quest not completing, cart knowledge not being awarded)
  • Client Performance (Memory leak, client FPS)
  • Bugs (Cannot target things while in water, getting stuck "in combat", losing travel energy when teleporting doesn't complete)
  • UX Improvements (being able to mute players without reporting, annoying to interact with dropped items under resources)
  • Balancing (cost refined items for higher tier settlement buildings, traveler voucher costs)

I've had some time today to read through a lot of player feedback and we are starting to work on some larger improvements based on this feedback and also data from all the progress you've made.

One major thing is the progression of player made towns. We believe that right now it's too hard for player made towns to be competitive with the ruined towns and that should change. We are looking into some changes that would make it easier for T2 settlements to be able to get setup more quickly to attract players out of the ruined towns. Primarily this comes down to access to travelers, a bank and a market. We'll be looking at making some balance changes to these to nudge this in the right direction in the coming days.

We appreciate your continued patience and enthusiasm as we continue to make BitCraft into the awesome game we envision!

Minch (Game Director) and the BitCraft Team

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